Neon Ronin
The clans became corporations. The swords became better.
A roguelite of duels in a vertical megacity, where your blade holds a single charge. Draw it and everything in the arc dies. Then you are empty, and you must earn the next draw with your hands.
Fights are one against one to one against three, never a crowd. Attacking is simple; surviving is the skill. Enemies telegraph, you read the direction, you parry, their guard breaks, you kill.
Bosses are iaijutsu duels. The screen empties. Rain on neon. Two figures, blades sheathed, circling, and one exchange decides it. One hit kills either of you.
- One draw: patient bare-handed brawling, then one devastating cut. How many did you get in one draw?
- One sword, mastered. Depth comes from stance, timing and masks, not loot.
- Masks unlock by defeating district bosses, and each one changes the run: Oni, Kitsune, Hannya, Tengu, Shinigami or no mask at all.
- Seven districts of a city at war with itself.
